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Surface Waves

Adding rivers to your game can be tricky when your scene has a lot of variation in height. And static water can feel a bit lifeless when you try to play with it.

That's why I've made Surface Waves, a toolset for Unity3D that creates dynamic rivers, lakes and oceans by making waves interact with underlying terrain, GPU accelerated.

Surface Waves is now available from the Unity Asset Store.

The following will be part of Surface waves:


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