Shallow Water Simulation created in Unity
This is the DirectX 11 version. In this version you can find collision with terrain and buoyancy if you look hard enough
This will only run correctly if your video card supports DirectX 11
All simulation shaders have been rewritten in DirectCompute, which allows for some fancy stuff, such as buoyancy and/or integration with Unity's standard Physics.
I apologize for the slight delay when starting the simulation. That happens because of a slight misunderstanding between me and Unity's mesh colliders.
Feel free to send feedback to my Twitter.
Mandatory 'up to five(5)' single screenshot